About This GameLazarus is a top-down action-oriented sci-fi twist on Groundhog Day where thousands of players survive together in a huge persistent real-time world, where dogfights, foraging for resources and exploring exciting new tech combine into a tumultuous 'MMO Roguelike' that turns back in on itself every week like some kind of ultra-futuristic Ouroboros. Players fight for their lives and the fate of the universe in a huge open universe stretching across 160,000km² of stars, black holes, nebulae and alien tech - vying for territory and power against three alien factions. Explore the world, dock and communicate with giant alien Xenotaphs, equip your ship, unlock new tech and then boost back out into fast paced real-time combat alongside hundreds and thousands of other players! Can humanity embrace the technology and capriciousness of the all-powerful Ourobeans and finally defeat the monstrous Apophis, or will the final battle repeat again and again into infinity? SOCIALTwitter: @spiltmilkstudio Discord: Channel here, Invite here Caffeine.tv: watch us stream here 6d5b4406ea
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lazarus jones. lazarus kandara. lazarus john 11. lazarus jacobs. lazarusjailed. lazarus kepler. lazarus kambole. lazarus kjv. lazarus jackson. lazarus knights. lazarusjailed ipa. lazarus jailbreak. lazarus jesus friend. lazarus jesus wept. lazarus kgagudi death. lazarus kane. lazarus kgagudi. lazarus kgagudi songs download. lazarus kaimbi. lazarus jesus Weekly Update 17 - Streams and streams of new stuff.:
- GLOB WALLS. UPDATE 25 - WIPE OUT (not literally):
This week's work has been mostly Wipe related, with a side of FTUE/Tutorial to keep things varied. We found more ways the Wipe could get stuck, and have fixed them! So this might seem familiar, but rest assured these are new issues that we've fixed: - The game should no longer get stuck wiping the world - Players should no longer get stuck on the wipe screen Game development is often like this. Fixing one bug allows the game to progress just far enough for another one to appear, one that was previously hiding in the shadow of the previous one. The main thrust of this week's udpate is that we've updated the FTUE/Tutorial with all the work we've been doing ahead of Early Access launch. So that work we mentioned last week, that's all in. This is a potentially long set of notes, but I'll do my best to make sure it's readable and understandable.
FIXED:. UPDATE 22 - WIPE AWAY THOSE TEARS:
Update 22 is here and it features the single biggest change we've ever made to the game both in terms of the amount of work it has taken, and the amount of impact it has on Lazarus. We've entirely reworked progression (previous weeks have been adding smaller pieces but this is the culmination) and there is a bunch more to do, but this is a really exciting moment for us!
THE WIPE - DETAILS:. UPDATE 31 - FEEL YOUR PRESENTS:
It's nearly Christmas! But we don't stop! We've got one final update for the year, and it's live right now. We've wanted to get beyond server optimisation and big chunky performance issues for ages now, and we've broken the back of them now, so we're filling this week's update with tons of extra bonus additions and tweaks around visuals, combat, movement, difficulty and the like. In 2019 we'll be back to the (roughly) 2 week update cycle, and we can't wait to get this bad boy into Early Access as soon as is sensible. Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing!
NEW & TWEAKED!. UPDATE 33 – MINOR SLOWDOWN:
So it’s been about 4 weeks since the last update, and we can only apologise. We’ve been recovering from the Week Of Hell (see the last update), and also a few other things have been happening: - We’ve had to spend some time away from the game to evaluate some other projects. Nothing that affects Lazarus as it stands, but sometimes business opportunities have to be explored and as a small team we’re unable to prevent that stuff from impacting the speed of work on Lazarus. - We’ve had to update a key part of SpatialOS (the cloud tech behind the game) as Improbable (the company who makes it) have a roadmap to stick to. It’s not something we wanted to do, but we did not really have a choice. To do that we had to update Unity… which led to us having to update pretty much every plugin (Playfab, Wwise, etc). This big (huge, actually) chunk of work is now done, and is the basis of this update. There will be things that are broken, we’ve found some that we’re going to work on fixing next, and we need your help (and numbers of players higher than us two testing on the private branch) to be sure nothing else bad has happened, and also to see the extent of some of the problems. They might be down to a bug in a plugin we have, and more seriously (and more likely) there’ll be Unforeseen Consequences (Half-Life 3 pls) of the SpatialOS upgrade. KNOWN ISSUES: - Occasionally the server browser will return no servers… but this usually goes away after another attempt. - The player gets a rogue HP bar above them when they’re damaged. This turns off if you quit and come back. - There are some really bad ‘lag’ type issues around all entities that aren’t the player. Enemies, asteroids, pickups, the lot. It’s not literal ping as we have that monitored, and we’re concerned that this is a deeper issue with the SpatialOS upgrade, but need to know more, so your playtime will help us figure this out. - There is a texture error around the map/minimap that throws errors into the debug window. We think this might be a shader pipeline problem with the latest Unity. - Chat messages are not displaying. - There’s some infrequent issues around repairing ships. Sometimes they’re fine, sometimes they report that they never died (so you don’t have to pay money to repair, yay!), and sometimes the repair won’t work even if you’ve got enough Lazarene. - We’re aware of an issue that means the Map gets… WEIRD. Basically, it is to do with the Wipe getting ‘stuck’ and players being let back into a world that had not properly been wiped and repopulated. We’re tracking down the source, and it rarely happens, but seeing as the Wipe is now every 7 days we can damage control until we have a confirmed fix. Just let us know if you see it happen! - Sometimes Asteroids and Enemies will take 0 damage, as well as sometimes deal 0 damage. We're investigating, and it's very rare. - Asteroid movement can be unpredictable/downright strange when they spawn in after being broken up. They can rubber band backwards and forwards a lot in a short time. Anyway thanks for your patience, we’ll be back on track soon, and then we can concentrate on making Lazarus even more wonderful :D Please consider telling a friend and getting them to join in the fun with us! Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing! . UPDATE 30 - ADVENT(ageous): Whilst this update is mostly all about the servers, the backend, the client performance and the multitude of ways in which we've made Lazarus a ton more stable and 'happy' (which all translates to a smoother and more fun experience for ya'll), we couldn't resist adding a few nice new bits and bobs for you. New (proper, chunky) content is coming soon, but when you boot this update up you'll see some big changes to the kinds of things the Drones will shoot at you... Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game! We've filled up our lovely wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, or let us know what it's missing!
NEW. UPDATE 21 - TACTICS, CHALLENGE & DIFFICULTY:
Update 21 is here and it's a BIG one. We're really excited to see what you all think of the honestly really pretty enormous changes we've made since last time. We're laying the groundwork for bringing the much-teased Wipe into the game, read on to find out more...
NEW:. WEEKLY UPDATE 18! Turrets, Collision & Maps!:
Welcome! Let's get to it!
THE MAP. UPDATE 29 - Statistical Relevance:
We've been a couple of weeks since the last update, but we've been squirreled away in the depths of the code, tweaking, fixing and updating solidly the whole time. We're excited because this week marks the first time in a while that we've had an update behave the entire time. No big surprises, no weird bugs. Just fixes. We've also got a brand spanking new wiki over at https://lazarus.gamepedia.com/Lazarus_Wiki - please do pop in and check it out, help us fill in any gaps, and get it up to snuff. Want to play? Hit up www.playlazarus.com and claim a steam key right now. The servers are live 24/7! Want to chat to us? Hit up discord.gg/spiltmilk and let us know what you want to see in the game!
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